No More Room in Hell 2 has 9 maps: 6 Objective maps and 3 Survival maps. Nine is Torn Banner Studios' own count from their Early Access retrospective, and the 1.0 roster matches it — Power Plant, Broadway, Beaulieu Hospital, Raven Rock, Pottsville and Lewiston run as Objective missions, while Flooded, Night of the Living Dead and Lighthouse belong to the new Survival mode.
Checked August 17, 2026 against game version 1.0. Armageddon nearly doubled the roster: Survival is a brand-new mode with three brand-new maps, and Raven Rock joined the Objective rotation. Guides written during Early Access list five maps, still call Lewiston by its old working name Waldoboro, and use "Scenario" for the mode Torn Banner's 1.0 update notes call Objective.
All 9 maps at a glance
| Map | Mode | 1.0 status | Supply cap |
|---|---|---|---|
| Power Plant | Objective | Opening Bio-Scanner sequence removed, loot rescaled | 720 |
| Broadway | Objective | New rooftop shortcut, several flow fixes | 600 |
| Beaulieu Hospital | Objective | Ventilation carry made longer | 560 |
| Raven Rock | Objective | New in 1.0 | 540 |
| Pottsville | Objective | Radio tuning now gates extraction | 520 |
| Lewiston | Objective | Chapel Bio-Scanner added, finale gates need power | 440 |
| Flooded | Survival | New in 1.0 | 400 |
| Night of the Living Dead | Survival | New in 1.0 | 400 |
| Lighthouse | Survival | New in 1.0 | 400 |
Supply caps are explained further down — they are community-measured numbers, not official ones.
The 6 Objective maps
These are the mission runs: a chain of tasks spread across a large map, ending at an extraction point. The task chains themselves are covered in the objectives guide. If you want to walk a map without risking a character, 1.0's solo mode has no permadeath.
Power Plant
The game's original launch map, set at the Pennsylvania Light & Electric plant. You spawn in the surrounding wilderness and push past lookouts and outposts toward the plant at the centre of the map. 1.0 removed the Bio-Scanner sequence that used to open the map and scaled loot to squad size, so any walkthrough that starts with that intro is pre-1.0. It also carries the highest supply cap in the game.
Broadway
An Early Access urban map whose landmarks include a courthouse, a movie theatre and a train platform. 1.0 added a rooftop diner shortcut, respaced the C4 inside the courthouse, adjusted the movie theatre flow, rebuilt the train extract platform's art and clarified the carry-and-place prompts that confused people here.
Beaulieu Hospital
A multi-floor medical complex split into three wings. The early objectives send you to a records office in each wing to pull patient files off a database terminal; later stages move into a quarantined area and a lab. 1.0 repositioned the ventilation parts further from the van, making that carry a longer trip than older guides describe. The wing structure comes from post-launch 1.0 runs — Torn Banner does not publish objective chains.
Raven Rock
1.0's new Objective map: an underground military bunker on the outskirts of the mountainous southern Pennsylvania, where you are sent to find out what happened to the emergency operations personnel inside. Only a short section is on the surface. Below ground it is a multi-level facility with room codes like 1C and 1D, brought back online one system at a time — blast door, elevator, generators, ventilation — before a server reboot in the command centre. Air vents double as zombie entry routes, so a "clear" room rarely stays clear.
Pottsville
A small rural Pennsylvania town built around Pottsville City Hall. You start at the southern edge, work through three suburbs and finish downtown, and the suburb houses are randomised between runs. 1.0 clarified the neighbourhood objective indicators, extended the antenna upload beat, locked the downtown store doors, made the midtown and downtown gates open together, and now requires you to tune the radio before extraction.
Lewiston
Maine's Lewiston, centred on the public library, with randomised stores scattered through the city — you begin barricaded inside one of two of them. 1.0 blocked unintended pathways, adjusted the train tunnel puzzle, added a Bio-Scanner gating chapel access, extended the hard drive upload and made the finale gates require power before they open. Torn Banner announced this map with two ways to extract, but only the train extract is named in official notes; treat any "boat route" claim as unverified.
The 3 Survival maps
Survival is the new 1.0 mode. You defend broadcast speakers that pull zombies away from population centres across three waves, take supply drops between waves, then leave by helicopter. Failing two waves opens early extraction options. Torn Banner's notes never state how long a wave runs, so ignore guides quoting an exact wave timer.
| Map | Setting |
|---|---|
| Flooded | Industrial complex in rural Pennsylvania: multi-floor buildings, cargo containers and groundwater to wade through |
| Lighthouse | Coastal cliffside beacon — cramped lighthouse interiors plus the neighbourhood beside it |
| Night of the Living Dead | The classic farmhouse, expanded with a guest house and a barn |
All three cap at 400 supply value, well under any Objective map, so Survival is not where you go to farm credits.
What the supply caps actually mean
Credits are paid on the supplies you extract with, and each map caps how much supply value counts toward that payout. Small supplies are worth 2 credits, medium 5, large 10, and a Critical Supply 300. Four rules matter in a run:
- Critical Supplies ignore the cap. They always pay in full, on top of it.
- Supplies past the cap still give character XP. Never drop them just because you hit the number.
- Going down shatters a Critical Supply permanently. Whoever carries one should not be the one tanking hits.
- Extract early and you forfeit your credits — your supplies roll into the squad pool instead. See the early extraction guide for what that costs.
The per-map cap numbers come from community testing — the Info Compendium spreadsheet (v1.0.3.0, updated August 14, 2026), the only community stat table still maintained after 1.0. Torn Banner has never published per-map supply caps, so treat these as well-measured estimates rather than official figures.
Waldoboro was not cut — it is Lewiston
Old roadmap coverage lists a map called Waldoboro that never appears in the 1.0 lineup, which sends people looking for a cancelled map or a tenth one. Neither exists. Torn Banner stated in their own April 2025 Steam announcement that Lewiston is the map long-time followers knew as Waldoboro, started by the Lever team before they joined the studio. It shipped under the Lewiston name in the Reanimation update on April 15, 2025 and it is still in the game at 1.0.
The studio even left the old codename in as a wink: the 1.0 achievement for surviving Lewiston on Normal or higher is called Waldo's Boro. If a guide still counts Waldoboro separately, it is double-counting one map.
NMRIH2 map FAQ
Nine. Six Objective maps — Power Plant, Broadway, Beaulieu Hospital, Raven Rock, Pottsville and Lewiston — plus three Survival maps: Flooded, Night of the Living Dead and Lighthouse. Nine is Torn Banner's own figure from their August 2026 Early Access retrospective.
Four. Raven Rock was added to the Objective rotation, and all three Survival maps — Flooded, Night of the Living Dead and Lighthouse — arrived with the new Survival mode.
Yes, renamed. Torn Banner confirmed that Waldoboro shipped as Lewiston in the April 2025 Reanimation update, and Lewiston's achievement is still called Waldo's Boro. It is not a separate map and nothing was cut.
By supply cap, Power Plant leads at 720, then Broadway 600, Beaulieu Hospital 560, Raven Rock 540, Pottsville 520 and Lewiston 440. Every Survival map caps at 400. These figures come from community testing (Info Compendium v1.0.3.0), not from Torn Banner.
Partly. Pottsville's suburb houses and Lewiston's city stores vary between runs, and 1.0 added spawn variation for carryable objective items while placing them further from their objectives. The map layouts themselves are fixed, so learning routes still pays off.