No. As of August 17, 2026, Torn Banner Studios has not published a roadmap for No More Room in Hell 2 beyond the 1.0 Armageddon launch. The furthest the studio has publicly committed to anything is Hotfix #2, scheduled for the week of August 24, 2026. No map, no mode, no weapon, no DLC has been announced past that point.
Checked August 17, 2026 against game version 1.0 Armageddon. The most recent roadmap Torn Banner actually published was an Early Access one, and the content it named is already in the game. Guides written during Early Access describe an in-game roadmap board and monthly content drops — that era ended with the 1.0 launch on August 11, 2026, and nothing public has replaced it.
What Torn Banner has actually committed to
Everything the studio has said about the future sits in one post: the Launch Week Known Issues & Hotfix Info entry from August 13, 2026. It announced a new Oceanic server in Australia plus matchmaking changes to steer players to the right region, and it laid out two hotfixes.
| Item | Timing | What it covers |
|---|---|---|
| Hotfix #1 | Early in the week of August 14, 2026 | Memory crashes caused by heavily customized Responders, controller scheme corrections, server stability |
| Hotfix #2 | Week of August 24, 2026 | Respawn messaging, respawns added at extraction, higher sensitivity ceilings, memory use on lower-end hardware, missing textures |
| Under investigation | No date given | GeForce Now compatibility, controller UI focus, crossplay matchmaking tuning, controller vibration |
That is the whole published forward plan, and every line of it is repair work. None of it adds content.
One other forward-looking sentence exists. In the Early Access Retrospective on August 6, after running a double-XP weekend, the team wrote that they plan to do more of those after launch. That is an event promise with no dates attached, not a content plan. Inside the game, the only thing on a stated schedule is the weekly Assignment reset, which happens every Tuesday.
As of August 17, the newest post on the official news page is still that August 13 entry, so there is no separate release note confirming what Hotfix #1 actually contained.
Road to 1.0: what was promised, and what shipped
Before launch, Torn Banner ran a blog series called Road to 1.0 — eight posts on Steam between May 22 and August 6, 2026. The official site carries seven of them; the earliest, Free Weekend Insights, was never reposted there. The series is not a roadmap for the future, but it is a useful track record, because every content item it previewed is in the game today.
| Road to 1.0 post | Date | Previewed | Status in 1.0 |
|---|---|---|---|
| Free Weekend Insights | May 22, 2026 | Difficulty overhaul ahead of Armageddon | Shipped — Casual became Beginner, Classic became Normal, all four tiers retuned |
| Economy & Progression | June 17, 2026 | Progression wipe and economy rework | Shipped — accounts wiped at launch, Merits currency and weekly Assignments added |
| Community Questions | June 26, 2026 | Non-content Q&A ahead of launch | No deliverable attached |
| Survival & Night of the Living Dead | July 23, 2026 | The Survival mode and the NOTLD map | Shipped — Survival plus Flooded, Lighthouse and Night of the Living Dead |
| Release Date & Raven Rock | July 28, 2026 | August 11 date, console versions, Raven Rock | Shipped on the exact day promised |
| Optimization & Performance | August 3, 2026 | VFX, audio and load-time work on PC and console | Shipped — DLSS 4.5, rebuilt gore and impact effects, 5.1 surround; memory work continues into Hotfix #2 |
| Permadeath | August 5, 2026 | Permadeath rules per difficulty, Rescue Beacon | Shipped — Rescue Beacon is a loadout item; full permadeath returns on Hard and Nightmare |
| Early Access Retrospective | August 6, 2026 | Recap of the whole EA run | Recap only — the studio called it the final post in the series |
Torn Banner called the retrospective the last entry in the series. Eleven days later, nothing has replaced it.
What the last NMRIH2 roadmap looked like
Torn Banner does publish roadmaps when it has one, so it helps to know the shape of the thing you are waiting for. In February 2025, a week after the Nightmare Update, the studio posted a Road to April roadmap alongside an updated in-game roadmap board. It named the March update's contents (the first version of in-game earned Credits, Loadouts, two new weapons, a more prominent infection system), the April 0.4.0 Reanimation update, the Combat 2.0 rework, Pottsville as map two, and a third map under the working title Waldoboro, with an explicit note that the name would change before release.
It landed. Reanimation shipped in April 2025, Credits and Loadouts are still the backbone of progression, and Waldoboro arrived under its final name: Lewiston. Torn Banner confirmed that rename in an April 2025 announcement, and 1.0 still carries an achievement called Waldo's Boro for surviving Lewiston. Pottsville and Lewiston are both among the nine maps in the game today.
That same post described the studio's Early Access rhythm as monthly updates, and the retrospective put the final tally at 16 content updates and more than 8,000 bug fixes across almost two years. That is history, not a commitment. Torn Banner has never said whether the monthly cadence survives 1.0.
What the developers have not announced
The silence is specific, and naming it is more useful than guessing. None of the following appears in the 1.0 patch notes, the launch-week post, or any Road to 1.0 entry:
- New maps. Raven Rock was the last one announced, and it arrived with 1.0. There is no tenth map on record.
- A new game mode. Survival was the 1.0 addition. Nothing follows it.
- New weapons beyond the 38 the studio counted at launch.
- DLC, expansions, a season pass, or any paid post-launch content.
- Mod support or Steam Workshop. Never mentioned in any official post — more on where NMRIH2 mods stand.
- Cross-progression between platforms. Crossplay itself works; carrying a Responder between stores has no official answer.
- Additional platforms beyond PC, PS5 and Xbox Series X|S.
- A return of the in-game roadmap board that Early Access players remember.
Third-party sites will fill this vacuum with roadmap articles assembled from Early Access announcements and Discord chatter. Apply two tests before believing one: does it cite a post on the official news page or the official Steam announcements, and is that post dated after August 11, 2026? If not, it is describing the Early Access build, not 1.0. If you are deciding whether to buy on the strength of promised future content, there is none to weigh — judge it on what ships in the box today.
Where the next roadmap will appear
Two places, both first-party, and they carry the same posts:
- nmrih2.com/news — the studio's own feed. It carried the 1.0 patch notes a day early, on August 10, and the hotfix plan on August 13.
- Official Steam announcements — same content, plus the Early Access archive going back to the old roadmap posts.
The team also directs players to its Discord and its support site for bug reports, but plans get announced on those two channels first.
Check the date on this page before you trust it. It was verified on August 17, 2026 — six days after 1.0 shipped, one week before Hotfix #2 is due. This is the fastest-expiring page on this site. If you are reading it later than that, open the two links above: if the newest post there is still about hotfixes, the answer here still holds. If a roadmap exists, it will be sitting right at the top.
Roadmap FAQ
No. As of August 17, 2026, Torn Banner Studios has published no roadmap past the 1.0 Armageddon launch. The furthest official plan is Hotfix #2, due the week of August 24, 2026.
Unknown. No new map has been announced since Raven Rock arrived with 1.0. The game currently ships with nine maps: six for Objective mode and three for Survival.
Nothing has been announced. No paid post-launch content appears in the 1.0 patch notes or in any official post through August 17, 2026.
The last published one was the Road to April board from February 2025: in-game Credits and Loadouts, two new weapons, the April Reanimation update with the Combat 2.0 rework, the Pottsville map, and a third map codenamed Waldoboro that shipped as Lewiston. All of it is in the game.
Roughly monthly during Early Access. The studio's own final count was 16 content updates and more than 8,000 bug fixes across almost two years. It has not said whether that pace continues after 1.0.