No More Room in Hell 2 is on Xbox Series X|S, and it launched there on August 11, 2026 — the same day the 1.0 "Armageddon" update ended Early Access on PC. It is a paid purchase, not a Game Pass library title. You will still see the words "Game Pass" on its Xbox store page, and that single detail is where nearly every other page on this topic gets it wrong.
Checked August 17, 2026 against game version 1.0. There was no Xbox build before 1.0 — the console version shipped on launch day, August 11, 2026, ending a PC-only Early Access period. Guides written during Early Access describe a Steam-only game, so anything they say about platforms, controller support or pricing simply does not cover the Xbox release.
Is No More Room in Hell 2 on Xbox Game Pass?
No. As of August 17, 2026 it is a paid purchase on Xbox, and nobody — Torn Banner Studios, publisher Green Man Gaming or Microsoft — has announced a plan to add it to the Game Pass library. Three separate checks all landed the same way:
- The official Xbox store page carries no "Included with Game Pass" badge. The standard edition is listed as a purchase at $23.99, down from $29.99 in a launch promotion.
- Pure Xbox's launch coverage quotes a purchase price and never mentions Game Pass at all.
- Two rounds of targeted searching for a day-one or upcoming Game Pass announcement turned up nothing from any official channel.
If a page tells you the game "is coming to Game Pass", ask where that came from. No source supports it.
So why does the store page say "Game Pass"?
Because of a completely different requirement. The exact line on the store page is:
Game requires online multiplayer subscription to play on console (Game Pass Core or Ultimate, sold separately).
These are two separate things, and mixing them up is the most common mistake on this topic. (1) The game is not in the Game Pass library — you buy it outright. (2) Playing online on an Xbox console needs a Game Pass Core or Ultimate subscription, sold separately, the same as most online console games. "Game Pass" appearing on the page means a subscription is required on top of the purchase — not that the game is included with one.
That second point bites harder here than it would elsewhere. NMRIH2 has no offline campaign to fall back on — the whole game is built around 8-player co-op. There is a solo option, but it grants no progression and no rewards; it is a practice space, not a single-player game. For any run that matters, the subscription is effectively mandatory.
What you actually pay on Xbox
| Item | Cost | What it covers |
|---|---|---|
| No More Room in Hell 2 (Xbox) | $23.99, reduced from $29.99 | Owning the game |
| Game Pass Core or Ultimate | Sold separately | Online play on console |
The $23.99 was a launch promotion, and the store listed it as ending within a day of our August 17 check. Confirm the current price on the store page before you budget around it.
Xbox Series X|S only — there is no Xbox One version
The store listing covers Xbox Series X|S, PC and handheld, and the game carries the "Optimized for Xbox Series X|S" label. Xbox One is not listed, and no last-generation version has been announced. If you are still on an Xbox One, there is currently nothing to buy.
Two things do work in your favour inside Microsoft's ecosystem:
One purchase covers both the console version and the Windows version — you are not buying it twice.
Your save follows you between Xbox console and Xbox on PC, plus the usual achievements support.
Can Xbox players squad up with PC and PS5?
Yes. Full crossplay shipped with 1.0. The Xbox store page lists both cross-platform multiplayer and cross-platform co-op, and platform trackers put Steam, Epic Games Store, PS5, Xbox Series X|S and Xbox on PC into a single pool with no sub-groups. An Xbox player can fill any slot in an 8-person squad no matter what the other seven are playing on. Our crossplay guide covers the details, and the PS5 page handles the other console.
One thing that helps new console players: Torn Banner reset all account progress with the 1.0 release, compensating Early Access players with rewards scaled to their old level. Everyone effectively restarted on August 11, so buying in on Xbox does not drop you into a lobby of two-year veterans.
Crossplay and cross-progression are not the same thing, and cross-progression has never been officially confirmed. Play Anywhere and cloud saves move your progress between Xbox console and Xbox on PC — that is inside Microsoft's ecosystem. Nothing official says a character or unlocks carry across to Steam, Epic or PS5. Assume they do not until Torn Banner states otherwise.
How it runs on Xbox Series X and Series S
- Frame rate: both Series X and Series S target 60 FPS. Pure Xbox's launch testing saw occasional dips into the low 50s.
- Resolution: the store page carries a 4K Ultra HD tag but does not break out per-console figures, and no separate Series X and Series S resolution numbers have been published.
- Feature parity: Green Man Gaming states the console release has full feature parity with PC. That is the publisher's own claim rather than an independent test, though nothing found so far contradicts it.
- Install size: not listed on the Xbox store page. The PC build runs about 35 GB, which is the closest reference point available.
The game is rated ESRB Mature 17+ for intense violence, blood and gore, use of drugs and strong language, and ships with eight language options.
Known rough edges on console
Everything below comes from player reports and post-launch footage, not from Torn Banner. Treat it as what to expect, not as confirmed and acknowledged bugs.
Controller support has a history worth knowing. Reviewers testing before 1.0 ran into input problems across several controllers, and complaints about menu input and a missing menu cursor circulated alongside them. Torn Banner fixed a Steam controller input bug ahead of 1.0 and says full controller support is in place. What nobody has independently retested is whether any of it ever affected the Xbox console build specifically — those reviews were testing controllers on PC.
Other things players flagged in the first week:
- Menu cursor and menu input oddities, the same complaint that trailed the PC controller bugs.
- No obvious way to pause a run, according to a post-launch console playthrough.
- The tutorial area is dark enough that players raise the in-game brightness slider immediately.
Before your first run, open the options menu: brightness, invert look, crosshair, volume, and aim assist — the console build does have aim assist, which is the single most common question from players coming over from other console shooters. The 1.0 update also added an unstuck button that teleports you to the nearest respawn point, usable once every five minutes.
Xbox FAQ
No. As of August 17, 2026 it is not in the Game Pass library and no plan to add it has been announced. It is a $23.99 purchase. The Game Pass wording on the store page refers to the Game Pass Core or Ultimate subscription needed for online play on console.
For online play on an Xbox console, yes. The official store page states the game requires an online multiplayer subscription, sold separately. Since NMRIH2 is built around online co-op, budget for that on top of the purchase price.
No. The Xbox store listing covers Xbox Series X|S only, alongside PC and handheld, and no Xbox One or last-generation version has been announced.
$23.99 at our August 17, 2026 check, reduced from $29.99 in a launch promotion the store listed as ending within a day. Check the Xbox store page for the current price.
Yes. Full crossplay across Steam, Epic Games Store, PS5, Xbox Series X|S and Xbox on PC shipped with the 1.0 release on August 11, 2026. Cross-progression between those platforms has not been confirmed.